Chapter 29 A note on some of the book’s settings

Chapter 29 A note about part of the setting of this book

Recently I’ve seen quite a few arguments about the setting pop up in chapter talk.

For example, there is no such thing as blah blah blah in DND, this thing doesn’t even serve this purpose, and so on.

I feel the need to make some clarifications.

First of all, even according to the Dungeons & Dragons (DND) rulebook, there are clear statements stating that the Dungeon Master (DM) has the right and is encouraged to modify or create new rules as the game requires.

In the preface of the Player’s Handbook, it is stated that “D&D is a unique game that you and your friends create together. The game’s rules are there to help bring your stories to life. The game’s rules are there to help bring your stories to life. The rules aren’t the purpose of the game, they’re just a tool to help you see the story through. the rules work in his or her game so that everyone at the table can have the best possible experience. (D&D is a unique story created by you and your friends. The rules of the game are tools to help you bring the story to life. The rules aren’t the goal of the game; they simply provide a way to deal with what’s happening in the world. the DM decides how the rules will work in his or her game so that everyone at the table has the best possible entertainment experience.”)
It is also officially stated in the preface to the Dungeon Master’s Guide, “The world is yours, and you have the final say over it. you create the world’s You create the world’s geography, climates, and cultures. The game rules, including the ones in this book, provide a framework, a way to describe how your world works. rules are useful tools, they’re not meant to limit your creativity. (The world is yours, and you have the final say in it. You create the world’s geography, environment, peoples, cultures, history, and universe. The rules of the game, including the rules in this book, provide you with a framework, a way to describe how your world works. While the rules are useful tools, they are not intended to severely limit your creativity.”)
The core purpose of DND is to provide a framework and a tool, and specific rule tweaks and modifications are entirely up to the DM and the players to decide, in order to build a world that more closely matches the atmosphere and style of their game.

For the author, the primary purpose of the rules and setting is to serve the plot.

As long as it is conducive to the plot and readers find it feasible and interesting, then it is a qualified and reasonable setting, such as the most discussed by some readers, the True Name and the Dragon Beast.

Although it is no longer known which author first proposed it, after so many years, it has become a consensus based on both authors and readers, a widely accepted setting.

The fact that later generations have continued to innovate and expand upon their predecessors in order to create new and interesting rules and worlds is in itself the core purpose and the spirit it encourages.

That’s all I’m going to say about that.

That’s all I have to say.

(End of chapter)



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