Chapter 637: 636 What’s a race without a huge number of optional races?

Chapter 637 636.What’s an MMORPG without a huge number of optional races? -Added [55

(For brother “Maple Leaf” [5/5])
The new version of the in-game modifications on the forums really attracted a group of people to discuss there, but the various discussions about professions, interfaces and NPCs did not dominate the mainstream, and these topics were not even one-tenth of the heat of the forums tonight.

More people paid attention to the “heavy content” on the second page of the update announcement.

About the “new race” open content is the real focus of the discussion of the players, after all, from the beginning of the game to the current six months, players complained about this is the most.

There are already four human sub-species and two vampire factions to choose from, but it’s clear that players want more, and what they really want is to start a life as a hero in Transylvania in their own image.

This is what players have in common, and it’s the basis of their request to the development team, i.e. certain features I can do without, but you can’t do without!

Continuing six months of constant feedback has been no concrete news has made many players give up on this idea, they feel that it is not possible that the development team’s strength is not too good, can not handle the tedious development of new races.

But as it turns out, the dev team is still the same dev team that will do the whole job.

People are not technical force is not enough, but all the surprises are accumulated together, at a certain point in time to give all the players in the heart of a huge “surprise bomb”, such as this new version of the announcement posted on the second page is full of surprises:
[IV. The new player can choose the race description:
Thanks to the various attempts and fine-tuning of racial templates during the closed beta phase, the development team has finally mastered the complex process of setting up data and talents for different races.

A large number of posts in the feedback area also asked the development team to open up more optional races, “real other world” development team has always been the game experience as the guide, the players’ needs is the direction of our efforts, so in the internal test phase opened, we can finally be proud to realize the desire of the players.

The new races available to players are: Elf – Shadow Elf/Half-Elf, Dwarf – Shield Dwarf, Halfling, Sanghai – Boomer Oasis, Jackal – Ancient Form/Barbaric Form.

After the service update is complete, all new and existing players will have a chance to re-select their character’s race when logging into the game! You can also keep it for subsequent episodes and adapt the changes when new optional races appear.

This choice will not change the talents, skills and professions and camp reputation that players currently have, but will affect some special skills and talents that require a specific race to unlock.

Below is an overview of the initial values and characteristics of the new races:
I. Shadow Elf

Race initial value: 40 (each value ±3)

Values for each attribute:
Strength -5, Dexterity -8, Endurance -7, Thinking -8, Perception -8, Charisma -4
Racial Characteristics:
Dark Affinity:

+1 to Dark Chaos Bias Psionic Skill Proficiency Rating.

Light-Fearing Pupils:

Perception and Dexterity greatly increased in dark areas, Endurance and Strength moderately diminished in light areas.

Dark Walk:

Activates the passive talents ‘Silent Footsteps’ and ‘Breath Isolation’ in dark areas.

Isolationism:

Fixed to [Hatred] with all elven branch reputations, changed to [Apathy] after completing racial quests, Charisma rating decreases when in contact with the Order camp.

Chaotic Ethnicity:

Charisma value determination increased when in contact with non-order forces.

Spider Queen Inheritance:

Shadow Elf players are born with the special skill ‘Mejva Family Swordsmanship’/’Spectral Spell’, and can learn ‘Shadow Spider Secret Swordsmanship’ / ‘Spider Lady Fallen Divine Speech’ after reaching the Silver rank and completing the Shadow Elf main quests. / ‘Spider Lady Fallen Word of God’.

Abyssal Divine Choice:
Shadow Elf players can perform the ‘Trial of the Abyss’ and unlock the ‘Spiderized’ form after reaching Silver Rank and completing the Shadow Elf Main Quest.

II. Half-Elf

Race initial value: 40 (each value ±3)

Various Attribute Values:
Strength-6, Dexterity-6, Endurance-8, Thinking-8, Perception-6, Charisma-6
Racial Characteristics:
Natural Elegance:

No one dislikes a being who combines the beauty and grace of an elf with the quick wit and learning of a human, hence the +2 Charisma ruling.

Twin Born Advantage:

Elven-human hybrids allow half-elven players to learn all the skills of both races, giving them a +1 to their profession bar when moonlighting in a special profession.

Twinborn Disadvantage:

Elves and Humans do not share the same path to power, so when performing a Silver Trial, the Half-Elf player needs to pick one of the Elf/Human Ancestral Powers for the regular trial, and if they choose the Ancestral Powers of both races for Potential Release at the same time, they require an additional +300% experience for all upgrade actions afterward.

Gladiator Descent:
Half-elven players derive their racial template from the shadow half-elves; this particular ethnicity has its origins in the valiant gladiators who would not submit to the shadow elves, and the blood of defiance flows through your veins, making you more adept at the art of combat and possessing a tougher mind.

Half-elven players are born with the profession of ‘gladiator’ and can visit the six Shadow Elders to learn a series of special gladiator skills.

A half-elf player has a +1 resistance rating to mind tricks such as charm, manipulate, and weaken.

When in combat, the Half-Elf player uses fewer resources to release skills, and has increased stamina and energy recovery.

Conservatism:

Reputation with all camps is fixed to [Apathy], changing to [Neutrality] after completing racial quests.

Avalonian Pragmatism Believers:
The half-elf player’s faith faction is compulsorily attributed to Avalon, but unlike Avalon’s human believer faction, the half-elf player may follow elven traditions by choosing different special career paths in the different facets of Avalon.

The list of special careers is as follows:

Avalon – Mother of the Forest – Sentinel Ranger / Forest Sword Saint / Wild Druid.

Avalon – Storm Queen – Sea Tide Shaman / Tide Ripper Warlock / Storm Druid.

Avalon – Moon Maiden – Moonlight Priest / Moon Shadowwalker / Starfire Druid.

III. Dwarf – Shield Dwarf

Racial Initial Value: 40 (±3 for each value)

Various Attribute Values:
Strength-10, Dexterity-5, Endurance-10, Thinking-5, Perception-5, Charisma-5
Racial Characteristics:
Strong body:

The Earth Mother Goddess shelters all Dwarves, and the stubborn Shield Dwarf is especially beloved by the earth, making it immune to 20% physical damage and removing all heavy armor penalties, and increasing the Shield Dwarf player’s endurance and stamina recovery to 200% of their standard values when their feet are on the earth.

Stone Head:

Dwarves have never been a good learning race, and stubborn Shield Dwarves are especially so, so all learned behaviors take +30% longer.

Rotten Gambling Drinker:

Shield Dwarves are a minority of all Dwarves, not just because they are few in number, but also because Shield Dwarves have the worst lifestyle of all Dwarves, a paradoxical combination of the most sincere, the wildest and the most indulgent.

Shield Dwarf players will receive a bonus to Gambling, and all probable triggered skill or equipment effects will be greatly enhanced, but with a constant decrease in Luck.

Shield Dwarf players gain the Alcoholic bonus, which greatly increases Strength, Endurance, and Dexterity, but greatly diminishes Thinking, Perception, and Charisma after drinking fine wine.

Borut Legacy:
All Shield Dwarf players can learn a series of Dwarf-specific skills and unlock travel routes to the Shield Dwarf fortress of Borut Pass by visiting Lord Heather Hoffman and raising her personal reputation.

All Shield Dwarf players gain the ‘Shield Specialization’ talent and can unlock the ‘Double Shield Defender’ special profession.

All Shield Dwarf players will gain the ‘Fighting Specialization’ talent and can unlock the ‘Martial Monk – Breath of Earth – Fist of Gaia’ special profession.

All Shield Dwarf players will gain the ‘Battle Axe/Warhammer Specialization’ talent and can unlock the ‘Butcher of the Hills/Bully of the Hills’ special profession.

All Shield Dwarf players will be able to pass the Shield Dwarf Racial Trial to obtain the special Ancestor Power ‘Gaia’s Blessing’ and gain the special skill ‘Transformation – Hill Lord’ after entering the Silver Rank.

Sharp Musketeer:

I don’t know when the race of Dwarves has been mysteriously linked to muskets, in short, all Shield Dwarf players will gain the ‘Firearms Specialization’ talent and receive a bonus to marksmanship.

Stubbornness:

Reputation is fixed to [Friendly] with all Dwarf and Halfling camps, and [Cold] with all other camps, changing to [Neutral] after completing racial quests.

Reputation with Jackal camps is fixed to [Hate].

IV. Halfling

Initial value of race: 40 (each value ±3)

Various Attribute Values:
Strength -4, Dexterity -8, Endurance -5, Thinking -10, Perception -5, Charisma -8
Racial Characteristics:
Open-mindedness:
+1 to all psychic skill proficiency ratings, -20% time required to learn behaviors.

Dexterous Hands and Feet:

Time required to create items -30%, +1 to sneak/steal/concealment behavior rating.

Diplomatic Star:

Tiny is adorable, no one sees a small person as a threat, so +2 to Diplomacy and Charisma judgments. Small people never go head-to-head:

All damage is reduced by 10% when fighting head-on, dodge rate is increased when attacking from behind and flanking, and -1 to Negative Status Resistance judgments.

Engineering Legacy:
Halfling players can use engineering items marked as ‘Precision Devices’ without difficulty, and use a range of halfling-exclusive gauntlets and weapons, and will trigger the special engineering lore branch quest – Secret Puppet Maker – after choosing the engineering specialty and becoming a master smith.

Traveler:
Because the Explorer’s Guild can help others solve many problems on a historical level, and because halflings are dedicated to spreading the concept of peace, the initial favorability of all camps except the Jackals is [Friendly].

V. Sangha People – Boomer Oasis

Initial value of race: 40 (each value ±3)

Various Attribute Values:
Strength-6, Dexterity-6, Endurance-6, Thinking-6, Perception-6, Charisma-10
Racial Characteristics:
The Creator’s favorite child:

The Sanghai can sense the power of the world’s origin, both elemental magic and form their own set of shamanic spells, they can also learn ‘pure psychic energy’ techniques because of their beliefs

Origin Guardian:
Sanghaians are born with the ability to use special equipment with the phrase [Legacy of Creation].

Sanghaian players must abide by the ancient path of faith, and cannot join any faith forces other than the ‘Brilliant Sun’ and ‘Dead Moon’.

Beetle Harness:

Every Sanghaian warrior allowed to leave the Lands of Origin receives a loyal and powerful Holy Beetle Guard, the carrier can be cloaked and receive advanced training, and the Beetle Guard can be resurrected as a Dead Moon Holy Beetle in the Lunar Sanctuary upon death.

Sun and Moon:
When fighting in sunlit areas, Sanghaians have improved stamina and strength, and receive the ‘Son of the Blazing Sun’ effect to add 10% Yang damage to damage.

When a Sanghaian fights in a region of moonlight, their Dexterity and Perception are enhanced. The ‘Child of the Dead Moon’ effect adds 10% Dark Eclipse damage to damage.

This talent can be strengthened twice and three times by the Sansei player choosing to join either the Church of the Splendid Sun or the Church of the Dead Moon.

Orderism:

The sincerity of the Sanghaians’ devotion to their Creator does not allow them to cross paths with non-orderly beings in any way! Sanghai players are unable to accept Neutral and Chaotic camp quests, with the exception of the special forces ‘Clans of Transylvania and Blood Vulture’.

Ancient Covenant:
The Sacred Covenant between the Sanghai Empire and the Ancient Kingdom of Calum allows Sanghai warriors to enter the territory of the Ancient Kingdom of Calum.

Civilization Recorder:
The initial goodwill of all powers rises dramatically.

VI. Jackal – Ancient Form

Initial racial value: 40 (±3 for each value)

Various Attribute Values:
Strength-6, Dexterity-8, Endurance-8, Thinking-8, Perception-7, Charisma-3
Racial Characteristics:
Descendant of Creation:

Don’t look at the Jackals now so down and out, but they did come from some kind of special experiment in the last golden age, with a noble and extraordinary origin, all ancient Jackal players will obtain the ‘Land of Creation – Initial Permission’.

As for what is the use of this thing, you have to slowly discover it yourself.

Ancient Form:
The first batch of created jackals were skinny and frail, but they were blessed with wisdom, allowing the ancient jackals to learn all kinds of knowledge and skills without limitations, and were allowed to join the Bloodclaw Clan in the [Sage Wolves] faction.

Ancient Jackal players may learn the regular skills of all races and take up all known regular professions without experience penalties.

Ancient Jackal players have a keen sense of elemental magic and naturally unlock the ‘Shaman Priest’ profession.

Wild Life:
Jackal players unlock a range of Jackal-specific professions, including but not limited to Brute Soldier, Hunter, Assassin, Voodoo Priest, and Hunt Priest.

Jackal players can use their ‘Wandering Mercenary’ status to temporarily join different clans of their choice in the Dark Mountains and gain access to items unique to different clans.

Weaknessism:

The weak ancient jackals are scattered to talk about any unity, and all races on the continent, including the Dark Mountain Jackals, regard them as weak beings.

Initial reputation camp only open Transylvania, and fixed to [lukewarm], after completing the [Sage Wolf] faction quest line to open the other camp reputation, and initial [lukewarm].

VII. Jackal – Savage Form

Race initial value: 50 (each value ±3)

Various Attribute Values:
Strength-12, Dexterity-10, Endurance-12, Thinking-4, Perception-9, Charisma-3
Racial Characteristics:
Savage Form:
The Savage Jackal is a biological weapon based on the ancient Jackal that has been strengthened to create a weapon that has been strengthened greatly and has a very high ceiling, but as a price for their power, the Savage Jackal’s intelligence has been greatly weakened, making it difficult for them to think complexly and long term, and they are severely lacking in the ability to resist psychic powers.

Savage Jackal players are unable to learn skills other than the Jackal Technique and have a -2 to deal with psychic powers.

Giant Form:

Savage Jackals are creatures of exceptional size, dealing 20% more damage when making physical attacks and having a chance of [Armor Break] and [Bleed] effects.

However, because of their size, Savage Jackals are unable to wear the armor and gauntlets of other races, and can only wear gauntlets with the ‘Jackal Exclusive’ phrase.

Savage Inheritance:

All Savage Jackal players will gain the ‘Shackle Specialization’ talent and can unlock the ‘Hunting Forbidden Guard’ profession.

All Savage Jackal players gain the ‘Seatwolf Suitability’ talent and may seek out and tame their own seatwolf in the Dark Mountains.

All Savage Jackal players can visit the five major Jackal clans and acquire their different and unique Ancestor Powers to complete their Silver Trials.

Dark Mountains Natives:
Savage Jackal players can travel throughout the Dark Mountains unfettered and without completing any pre-quests, but of course, the dangers along the way do not diminish just because you are a Jackal.

Jackal players can visit hidden areas in the Dark Mountains and obtain special quests in the Dark Mountains that are not available to other races.

Brutalism:

Camp reputation with all civilizations except Transia is fixed to [Hate], and changed to [Apathy] after completing the [Sage Wolf] faction questline.

Dev Team Tip!

The new races added in this update all have their own different power inheritance, after players choose the new race template, they can complete the power enlightenment of their respective races and obtain special career advancement by contacting the corresponding NPCs.

However, it should be noted that due to the current progress of the game, the route from Transylvania to the other regions of the continent is still closed until the end of the Transylvania Main Quest Chapter 2 – Tides of Darkness.

Although players can theoretically leave Transylvania and enter new maps through various exploration methods, the development team does not recommend that players risk becoming “deserters” by leaving the war process and their duty to Transylvania behind and venturing to other regions, considering that all players have been conscripted into Transylvania’s army. Activity.

At the end of the second chapter of the main quest, the development team will add a new side quest that will lead players out of Transylvania and the Dark Mountains and to a different region of the continent to begin the next phase of your lore.

These are the main contents of this update.

However, this document does not include some details of the game content revealed, players are invited to explore and reap the rewards of the surprise that the development team has deliberately reserved for themselves after the launch.

Ps:

The “Closed Beta Gift Pack” has also been prepared, so log in to the game tomorrow to unlock this little surprise.

We wish you all the best in your gaming career, and we hope that all players will find happiness and fulfillment here.

The Real World Development Team].

“Wow, I’m getting misty-eyed! It’s like New Year’s Eve with so many new races coming out in one go! The horrible sincerity of the development team really scared me. Is this the true strength of Alpha Corporation?
I’m willing to go crazy with fear!”

This was the most highly-liked comment at the bottom of the forum post, coming from a small reed name of a loyal fan of this game, but it was indeed a common thought shared by all the players who had seen this document.

So many new races in one go, is this not going to pass?
Hey, you’re updating the game with more content than several new games, is that how you do business? How can you do business like this? How can you let your friends who take years to develop a single DLC live? This is malicious competition, don’t you understand?

Where is the law? Where are the rules? Where’s the decency? And most importantly, where are the game helmets?

“Open service ah! One man’s blood book quickly open the service ah! There are still the last 23 hours, ah, I feel ants crawling on me, I can’t stand it, open the service quickly!”

Offline as a “warrior” car car first issued a wail, followed by repeaters are very facetious brush brush repeat, so that in the end so that the entire post below the reply has become a unified sentence.

Looking at Tris shaking her head repeatedly, she turned her head to Murphy and said:

“Why don’t we charge for it? Maybe if we let them pay to play, we can curb these guys’ overly impulsive and scary devotion to this land of Transylvania”

“Charge? If you dare to charge them, they’ll dare to have kryptonite, and a little rich girl like little Vikrama will probably die of joy.”

The Viceroy sighed and shook his head again:
“And there’s no longer any chargeable items that can be developed, it’s hard not to really give them skins to draw and so on, hiss, seems like it’s not impossible? I was planning to prepare consumable gift packs for closed beta players, but now that I think about it, what’s the point of wasting that money?
I’d rather not have a raffle.

Randomly opening skins feels great, but the big deal is that I’ve been quietly designing a few more Legendary skins for a while now. Well, let’s do it!”

Ps:

Tomorrow, there are allies plus more, brothers have a monthly vote are cast a vote, the new year new weather well.

(End of chapter)



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